Computer games represent the ultimate display of technological expertise and artistic expression. Games push the boundaries of hardware and software design, transform art into living visual media , provide a rich foundation for interactive storytelling and offer a new depth of experience that integrated with sound and music. Game that embrace the balance between these elements open up new worlds and in these worlds the designers and developers dictate the rules.
GAME SHOWCASE SUBMISSION OVERVIEW
The game showcase is designed to recognize and reward teams that have worked hard to produce games that enrich our lives by challenging and entertaining us. Teams of up to 4 individuals can enter complete games, written in any language and designed to run on any platform. Games will be judged basked on all aspects of computer gaming, but most importantly how these games come together into a final product.
Originals and Mods
Games entered into the Game Showcase will be further divided into three judging categories:
- Original Works Traditional - 2D or 3D Games
- Original Works New Tech - VR or AR Games or Experinces
- Game Mods - Modifications to a preexisting published game
- All teams must pre-register for this event. Registration open February 1st.
- All entries must be a fully functional game
- For Original Works all game components (programming, art, music, etc..) must be developed by the game development team.
- Note that entrants are allowed to use external , publicly available , libraries (For example Java libraries or free assets from the Unity Asset store)
- Game Mods refer to modifications to preexisting published games
- Games may be built in any language and using any engine
- All entrants shall provide a game pitch (presentation) to the judges the day of the event.
All entrants must bring maximum of one functional set-up of each game they enter in the competition. Entrants must bring their own equipment and provide a game demo for judges and expo attendees during the event.
See full competition rules and regulations for details about set-up and equipment.
All entrants shall provide a game pitch (presentation) to the judges the day of the event. The game pitch should include the following information
- Premise - overview of the game
- Target Market - describe demographics and game genre. (Remember that not everyone will not play your game)
- Game Features - unique selling point
- Gameplay Overview - demonstrate the a little bit of the game for the judges
- Project Summary - Provide a summary and introduce your team and their roles
Below are the judging criteria for the Game Showcase
- Creativity - Is the game unique? Does it provide a new twist or an out of the box idea
- Game Mechanics - Is the game functional, does the structure / game boundaries make sense
- Gameplay - Is the game fun to play? Is there an invitation to the player (reason to play)
- Technology - Does the game make use of interesting or advance techniques, technology, engine or language
- Art Style - Is the art style consistent and appealing? Does the art style match the game's premise and or target market. Value will be given to teams who have quality art concepts; however judges will not place weight on the level of completion or complexity of the art. Instead focus will be placed on art as an isolated element relating to the overall project.
- Game Pitch - Quality of the game pitch, how well the entrants were able to present their game and respond to judges questions.
- Other - If present judges may take note of in additional feature such as audio and musical score.